Guest appearances

John RomeroEvery podcast appearance, updated as new ones drop

businessperson

Episodes
10
Shows
10
Hours
~8

Tracked from 12 Aug 2015 to 21 Apr 2025

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GuestVine has tracked 10 episodes across 10 shows, with links to the original publisher audio.

Podcasts John Romero has appeared on

The shows with the most detected John Romero guest appearances.

Appearance timeline

How often John Romero has guested over time — by quarter, from tracked appearances.

Q3 '15Q2 '25

Recent guest appearances

Show 10 episodes
  • Doom Guy with John Romero

    John Romero is widely regarded as one of the greatest game developers of all time. In his 2023 autobiography, Doom Guy: Life in First Person , he recounts his journey from a sometimes difficult upbringing to the heights of fame and fortune. An award-winning game designer and programmer, Romero is the co-creator of some of the most influential games of all-time, including the genre-defining Wolfenstein 3D , Doom , and Quake . While well known as an innovator in the PC, mobile, and social gaming spaces, Doom Guy also reveals Romero as an inspired and relentless entrepreneur who built the teams, culture, and business models required to create legendary games. We were privileged to be joined by John on the podcast to discuss his life, career, and of course, Doom Guy . Thank you to our friends at Audible for sponsoring this episode. Check out AudibleTrial.com/biz for a 30-day free trial of Audible and free credits toward an audio book like Doom Guy , narrated by John Romero himself. Show Notes Doom Guy by John Romero via Amazon Romero Games The Romero Shop John Romero on X John Romero on Instagram Follow us on X @BusinessBooksCo and join our Amazon book club . Edited by Giacomo Guatteri Find out more at https://businessbooksandco.com Read transcript

  • XEP Interview: John Romero on Doom, Doom: The Dark Ages, and Doom's Legacy
    The Expansion Pass

    #Doom #JohnRomero #doomthedarkages Luke Lohr sits down with John Romero to discuss the legacy of Doom from the early days through to Doom: The Dark Ages. Romero sheds light on his career, his thoughts on the gaming industry, subscription services, and game development. Support XEP: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Blue Sky: @InsipidGhost | Threads: @InsipidGhost Contact: InsipidGhost@gmail.com Blue Sky: @CaptLogun | Threads: @Capt_Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify . It is the best way to support the show. Thank you!

  • EP#205: Knee-Deep in the Dead - An Interview with John Romero

    Join Justin as he chats with legendary game designer, programmer, and developer John Romero about the early years of programming, D&D, heavy metal, the rise of id Software, Doom, and more! John Romero bio: " Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch". Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, Romero and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. In 2003, Romero joined Midway Games as the project lead on Gauntlet: Seven Sorrows (2005), and left shortly before its release. He founded another company, Gazillion Entertainment, in 2005. In 2016, Romero and another former id employee, Adrian Carmack, announced a new FPS, Blackroom, but it was canceled after it failed to gain funding." Monsters, Madness and Magic Official Website . Monsters, Madness and Magic on Linktree . Monsters, Madness and Magic on Instagram . Monsters, Madness and Magic on Facebook . Monsters, Madness and Magic on Twitter . Monsters, Madness and Magic on YouTube .

  • Ep. 1202: John Romero Interview with Michael Covel on Trend Following Radio

    My guest today is John Romero, a renowned figure in the video game industry, known for co-creating the influential and widely popular game Doom. He developed a passion for computers and video games from an early age. Throughout his career, he has been involved in various game development projects and ventures. In addition to his game development work, Romero has also been involved in entrepreneurial endeavors, founding companies such as Ion Storm and Loot Drop. He continues to be active in the gaming industry, working on new projects and sharing his insights and experiences through interviews and public appearances. The topic is his book Doom Guy: Life in First Person. In this episode of Trend Following Radio we discuss: His early life and family perspective Career and success in the gaming industry Collaboration and dynamics within development teams Game development techniques and innovation Current trends and recommendations in the gaming industry Entrepreneurship and entrepreneurial ventures Jump in! --- I’m MICHAEL COVEL, the host of TREND FOLLOWING RADIO, and I’m proud to have delivered 10+ million podcast listens since 2012. Investments, economics, psychology, politics, decision-making, human behavior, entrepreneurship and trend following are all passionately explored and debated on my show. To start? I’d like to give you a great piece of advice you can use in your life and trading journey… cut your losses! You will find much more about that philosophy here: https://www.trendfollowing.com/trend/ You can watch a free video here: https://www.trendfollowing.com/video/ Can’t get enough of this episode? You can choose from my thousand plus episodes here: https://www.trendfollowing.com/podcast My social media platforms: Twitter: @covel Facebook: @trendfollowing LinkedIn: @covel Instagram: @mikecovel Hope you enjoy my never-ending podcast conversation!

  • DGC Ep 186: DOOM Bonus Interview with John Romero
    Dev Game Club

    Following on from our DGC series on 1993's DOOM , we've been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning BASIC and 6502, hand-assembling without a computer, bailing from college, selling games to a bartender, meeting a fellow programmer for the first time, zeroing in on Origin Systems, co-opting a demo PC, Origin in New Hampshire, overlapping between John and Brett, being up against other Commodore programmers, killing the interviews, making every life change at once, making your own hardware and writing your own protocol, getting your first raise, the death of 8 bit, learning PC and moving house, missing out on your chance to make a great 8-bit game, wanting to make games all day, hiring an artist based on musical taste, knowing a coder from the game, Carmack renting a PC to port his own RPGs, getting your own room and making your own games, two games in a month, becoming the game everyone in Pakistan and India played, dividing up the work, vertical scrolling vs smooth horizontal scrolling, getting stuff done in a night, knowing when it's time to move on, pitching a game to Nintendo, mistaking fan mail, making deals through the mail, making bank and cutting a deal to avoid a lawsuit, nearly selling the company, shareware just taking off, moving into the black cube, writing a... strong press release, riding the rocket, being fluent in code and creativity at the same time, multi-user editing, breaking out of a rectilinear world, getting out of the intellectual model, no room could have been made in the prior game, having to solve unknown problems, coding everything into the editor and coming up with the needs, programming all sorts of wild secrets, goals for SIGIL, coming up with new ideas that are reasonable extensions, someone stealing your thunder, flipping switches to get from multiplayer to single player, loving designing stuff, the Empire RPG, dream game with the dream team, spending time with John Romero, working on 90 games, working solo, the history of games in one man's head, June calls out, we talk our next game, SWotH. Games, people, and influences mentioned or discussed: Sigil , Origin Systems, Softdisk, John Carmack, Adrian Carmack, Tom Hall, id Software, Commander Keen, Wolfenstein 3D, Quake , ION Storm, Daikatana, Deus Ex, Anachronox , Monkeystone Games, Midway, Slipgate Ironworks, Gazillion, Loot Drop, Brenda Romero, Romero Games, Empire of Sin, Poison Cookie, Hunt the Wumpus, Nim, Adventure, Robert Lavelock, Will Wright, Dr. Cat (David Shapiro), David Crane, Capital Ideas Software, Apple ][, Nibble Magazine, Scout Search, InCider Magazine, AppleFest 1987, UpTime, Jay Wilbur, Cocktail , Epic Software, Lane Roathe, Ultima I , ManPower, John Fachini, Denis Loubet, Robert Garriott, Ultima Underworld, Mapping the Commodore 64 , Inside Out Software, Might & Magic 2, Tower Toppler/Nebulous , Epyx, Lynx, Crush Crumble Chomp, Temple of Apshai, Alien, Dark Castle, Ideas from the Deep, Al Vekovius, Karateka, LodeRunner, Choplifter, PlayStation 2, LucasArts, Gamer's Edge, Sub Stalker, Tennis, Mark Crowe, Paul Lutus, GraFORTH, Catacomb, SuperNES, Mario, Zelda, Dangerous Dave, Solitaire, Minesweeper, Slordax, Michael Abrash, Captain Cosmic, Nintendo, Scott Miller, Kingdom of Kroz, Commander Keen, Aliens Ate My Babysitter, FormGen, Sierra, Ken and Roberta Williams, Wolfenstein 3D, Spear of Destiny, Kevin Cloud, NextSTEP, Wizardry, REKKR, Civilization, P

  • Special Guest: John Romero

    On this episode, we welcome a very special guest: John Romero of id Software and Ion Storm fame! John spent some time with us talking about his vintage Apple II game collection and the developers who made them, including Nasir Gebelli and Synergistic Software. We also discussed the pros and cons of emulation with classic PC games, and the struggles of playing these games on classic hardware.

  • Gaming, Storytelling and Creative Projects With John Romero

    Latest episode of Become a Writer Today In a now famous essay, Y Combinator co-founder Paul Graham argued for dividing a working day up into maker and manager time. Writers and creative professionals can use the former to attend to business and the latter for deep work, like writing or coding. But what does this look like in practice? Enter John Romero. Although not a writer, he's the creative talent behind games like Doom and Quake. In this podcast episode, Romero explains: How he structures his day for working on his business and deep creative work The role of play for creative professionals His approach to building a relationship with fans And lots more --- Send in a voice message: https://anchor.fm/becomeawritertoday/message Support the show If you enjoyed the show please leave a review on Apple . And if you have any questions you can find me on Twitter @BryanJCollins Thanks for listening!

  • John Romero - Interview #51

    John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump'n'run series "Commander Keen". In this interview he talks about his history in the video game industry

  • Doom, Wolfenstein 3D and Quake: The Inside Story With John Romero - The Retro Hour EP55

    Doom, Wolfenstein 3D and Quake: the inside story of the biggest video games ever with John Romero! Plus, our report from Amiga Ireland, an amazing new Amiga show. John Romero's website: http://rome.ro/ Thanks to our amazing donators: David McLachlan, Andrew M Marsh, Stephen Leary, Daniel Willars Our website: http://theretrohour.com Our Facebook: http://www.facebook.com/theretrohour/ Our Twitter: http://twitter.com/retrohouruk Show notes: AtomProjekt Wolfenstein 3D mod: http://bit.ly/2jYi8Kg Dooom on Macbook Pro Touchbar: http://bit.ly/2gabBfS OpenEMU for MacOS: http://openemu.org/ Atari classic gaming on your wrist?: http://bit.ly/2kAntKL

  • HSN's Smack Talk featuring John Romero
    Giant Media Ball

    HSN's Smack Talk featuring John Romero Inventor of the Deathmatch, John Romero, takes a seat with Spud in the studio to discuss weapon balancing during the creation of Doom and Quake, some of his favourite competitive strategies, along with his views on the use of in-game glitches during tournaments. PLUS- Spud catches up with Michael Moore and Chris Colston, faculty administrator and programme administrator at Pulse College , Galway, to chat about what studying at game design centric college entails. All this and more right here in this episode of Hit Start Now's Smack Talk- The Competitive Gaming Podcast! Listen on SOUNDCLOUD, https://soundcloud.com/hit-start-now hit-start-now dot.com Also featured in the GiantMediaBall.com feed. #Doom #Quake #Wolfenstein #Retrogaming

John Romero has appeared on 10 recent podcast episodes across 10 different shows. GuestVine keeps this list complete and up to date — new appearances are added automatically and delivered to the podcast player you already use.

Frequently asked

What podcasts has John Romero been on?
John Romero has appeared on 10 recent podcast episodes across 10 shows, including Business Books & Co., The Expansion Pass, Monsters, Madness and Magic.
What is John Romero's latest podcast appearance?
The latest detected appearance is “Doom Guy with John Romero on Business Books & Co., published 21 Apr 2025.
How many hours of John Romero podcast interviews are there?
GuestVine has tracked about 8 hours of John Romero guest appearances across 10 episodes, going back to 12 Aug 2015.
How does GuestVine keep this list updated?
GuestVine tracks delivered guest appearances, excludes own-show episodes where possible, and links back to the original publisher audio. New appearances are added automatically as they are detected.
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